Castlemourn is a new campaign setting by Ed Greenwood. It is published by Margaret Weis Products. It is almost two hundred and sixty pages. Castlemourn is a post-apocalyptic fantasy setting where kingdoms fight for power through political intrigue and outright warfare; where the brave seek their. I don’t get Kobold Quarterly, but looking at the review on the front page, it alludes that the setting is dead. I had heard about the setting, seen a.

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Ethan rated it really liked it Nov 04, Races [ edit ] In Castlemourn, one can find almost all of the core races, except half-orc. Gnomes have a Great Task that is personal to each gnome.

Want to Read Currently Reading Read. Elves are lithe campaigm of the woods, who glow with light, and therefore hardly can hide from others. It has a wide range of adventure ideas running from the typical dungeon crawls to the political problems to unlocking the many mysteries of the world.

Just like their elven ancestors, they glow, but with a dimmer light. I eagerly await seeing support for the setting. Posting Quick Reply – Please Wait. They are characters of prestige and station. There are no discussion topics on this book yet. The campaign setting is built to adventure into.

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Just a moment castlemuorn we sign you in to your Goodreads account. Published April 1st by Margaret Weis Productions. Play still continues in this long-running campaign, and Ed also keeps busy producing Realmslore for various TSR publications. They are a little more powerful then standard races but not enough that causes me concern. Tosari rated it liked it Oct 09, It does not have a dozen continents and countless countries and races.

The Rhymesword is a nice blend of song and magic. It is small and confined and with a great history that explains why it is so. Life goes on and the people wonder what happened. Elves glow which is very different.

Castlemourn – Wikipedia

They are of course a martial class with good abilities and skills. Cashlemourn do not just believe in the world being an illusion they also believe they can castkemourn it. They harness power words though the mechanics do not reflect that they do anything more then normal spells.

Steve marked campxign as to-read Aug 08, They are a mystery in themselves as they are secretive and cause uneasiness in people. Castlemourn is a land searching for its past. Ed Greenwood and others have succeeded in creating a world rich in detail, mystery, and adventure. The buccaneers are pirates, seafaring swashbucklers. The world of Castlemourn lost its past during a cataclysm, and now various races including old, such as elves and dwarvesand new ones try to find their history.


Ed Greenwoods Castlemourn Campaign Setting by Ed Greenwood

Dwarves are a stout miner race, just like in the core settings. And to the south they have a safe harbor and some islands but past the islands the sea goes wild with nasty storms. Thursday, 16th November, It has a nice divine touch to it as well.

It is also a setting designed for the adventurer.


Jason Chambers rated it liked it Feb 28, They have their own spell list and casts them spontaneously. Charlie Ewing marked it as to-read Apr 30, It is a great source of adventure and NPC ideas. Half orcs are replaced with the better Golaunts. Castlemourn is a post apocalyptic fantasy setting.

Steve Creech rated it liked it Mar 09, Castlemourn is a new campaign setting by Ed Greenwood. No trivia or quizzes yet.

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